Werewords
Contents
- 21 Role Cards
- 36 Yes/No Tokens
- 12 Maybe Tokens
- 1 Oversized Correct Token
- 1 Oversized So Close Token
- 1 Oversized Way, Way Off Token
- Game Rules
- Plastic Carrying case
Overview
In Werewords™, players guess a secret word by asking “yes” or “no” questions. Figure out the magic word before time is up, and you win!
However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don’t guess the word in time, you can still win by identifying the werewolf!
To help you out, one player is the Seer, who knows the word, but has to be careful not be too obvious when helping you figure it out; if the word is guessed, the Werewolf can pull out a win by identifying the Seer!
A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play. See the product website for additional details.
Players: 2-20
Playtime: 10 minutes
Ages: 8+
Documentation
LOT Things T-Z
CADL circulates many unexpected items. Many have different loan rules. See the quick details here. Item's individual pages have further details.
Library of Things (LOT)
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check out for 2 weeks
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ages 18+ only
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must sign agreement
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requires valid identification
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may only check out 1 Thing at a time (may still check out other items that are not in LOT collection)
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adults may check out 1 LOT Thing and 1 LOT Jr Thing at a time
LOT Jr.
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check out for 2 weeks
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adult and youth cards
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may only check out 1 LOT Jr Thing at a time (patrons may still check out other items that are not in LOT collection)
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include Launchpads and American Girl Dolls
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look for the Junior tag on the image or item's page to identify
Board Games
- check out for 2 weeks
- adult and youth cards
Raising Reader Backpacks (RRB)
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check out for 3 weeks
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any age
Passes & Branch Specific
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vary by pass, read pass details